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Indie game studio

The Atomic Life is an mexican indie game studio originally founded by Miguel Coto and Josué Ortigoza, we have been developing and prototyping games since 2016.

We're a small team with more than 5 years experience developing video games for different platforms using Unity as our main game engine.

Our current members are:

Miguel Angel Coto

Gameplay programmer, game designer and musician (Twitter, Instagram)

Josue Ortigoza
3D/2D digital artist and shader developer (Twitter, Instagram)

You can contact us via email at or through Twitter at @theatomiclife.



Infinite climber

Bouncer is a physics-based vertical climber with unique controls and an a challenging infinite gameplay. Try a new unique control scheme: swipe your finger in the direction where you want a ball to throw itself and make it bounce in such a way that it dodges all sorts of crazy obstacles, from trap-doors and guns to black holes and teleporters. Everything wrapped inside a colorful minimalistic style.


These are some of the main features that make up for the game:

  • 100 %physics-based gameplay. Crash through glasses, bounce off walls and obstacles, get pulled by black holes or pushed by explosions. 

  • Procedural levels. With random level generation there are no two playthroughs alike. Every level is new and increasingly more challenging.

  • Thousands of skins combinations. Play well enough to earn stars and use those to unlock different skins. 


  • Insanely addictive. The main purpose in Ball Bouncer is to climb as high as possible and earn your place amongst the online leaderboards. Frustratingly-addictive gaming experience.




Is ballbouncer available on any mobile platform? 
No, Ball Bouncer is only available on android devices.

How long is Ball Bouncer?
Ball Bouncer has no estimate time, the game is infinite until the player dies.

How large is Ball Bouncer?

What classification does it have?
E, for everybody.

What’s the price to download?


  • Published by The Atomic Life

  • Created by Miguel Angel Coto

  • Music by Miguel Angel Coto

  • Made with Unity by Unity Technologies

  • Using original sounds and online sounds from


  • Twitter
  • Instagram
  • Facebook
  • YouTube


Indie Game Studio

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